Spore Hero is a fun game it’s just not necessarily a Spore game. However, the creation and evolution aspects - major parts of what made the original game so impressive - have taken a back seat to a run-of-the-mill equipment upgrade grind with some minor aesthetic variations. I should stress that Spore is an enjoyable (if slightly short) Zelda-lite adventure. Inevitably, you’ll want to upgrade to level two swimming and flying, limiting the options on body parts even more. Does the creature you’ve imagined in your head have fins instead of wings? Doesn’t matter, because you need to make room for both in order to finish the single-player adventure. You’re no longer designing and evolving your own special form of life, because the body parts have stats that must be upgraded to progress. What’s disappointing, though, is how much this setup ignores the original appeal of Spore. It’s carrot-on-a-stick design philosophy at its simplest, and it works. As you evolve your creature and complete quests for the planet’s natives, you uncover new body parts and unlock new skills that will allow you to reach more areas and run more quests. The creatures will all be in 3D, which is pretty impressive for the DS, and players can fight each other over Wi. You crash-land on a planet and begin by choosing body parts for your adolescent hero. Spore Hero Arena is the new DS Spore game and this one is more focused on battling. Instead of melding several different genres into a galaxy-wide journey to the top of the food chain, Spore Hero sticks to a single planet and the well-tested 3D platforming and questing normally found in Mario or Zelda games.Īs far as gameplay goes, Maxis seems to know its audience quite well, and they do a suitable job of emulating the successes of other popular Wii releases. The topic in question? Evolution.ĮA’s new Wii spin-off of the franchise, Spore Hero, has a decidedly scaled-back scope. Whatever your opinions on the final release, the genre-spanning, era-hopping title was one of the most amazingly realized explorations of a single topic in video game form ever. Like you're not on this forum because you hate the game (I think?) so it seems to be you still have a vested interest in Spore.Will Wright’s Spore, which arrived last year on PC after years of anticipation, has earned one adjective above all else: ambitious. Not to mention all the people who still have a fancy for Spore. I mean, the sales for a younger audience alone would be huge since sandbox games that let you create whateever you want are popular that crowd. If a better developer that added more features (multiplayer, more to do in the early stages, etc.) and the same kind of creature editor (if not better) that game would be great. Why are you being so pessimistic? You're implying that because Spore did not do as well as it could have that its just 100% not possible for a Spore-LIKE to be made again. The titles primary gameplay consists of building a microscopic. People love sandbox games and spore's creature editor is un parralled. Spore was released in 2008 for PC, and Spore: Origins made waves in the mobile market when it was released for the iPhone in 2009. I guess I should've been more specific in saying Spore-LIKEĪnd no other games that I'm aware of are like spore in the way that you evolve your creature, edit it with parts, edit your vehicles and buildings, and even make your own levels in the same fashion as Spore? I really would like to know your examples.Īnd I guess I should be more specific in saying that a AAA developed Spore-LIKE (or even spore if EA wants to dig it out of the closet) would be high successsful. None of them have been "highly successful". If you want a better evolution game, there are already plenty on the market (that actually feature mechanisms of evolution, unlike Spore). "Spore" is the intellectual property of Electronic Arts. Originally posted by Odande:I feel like a modern spore, picked up by a better developer (Rare?) Would be HIGHLY successful.
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